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Rusted Tide

A solo, dieselpunk-flavored deck-builder rendered in 3D with Three.js. Each turn you draw a hand, play cards for Firepower and Supply, buy stronger cards from the Market, and spend Firepower to defeat hostiles before they break through the Frontline.

How to play

  • Click cards in your hand to play them and build Firepower & Supply.
  • Some cards let you Purge — click hand cards to permanently remove weak starters.
  • Click affordable Market cards to buy them into your discard pile.
  • Click a glowing hostile to defeat it with your Firepower.
  • End your turn to draw fresh — but a new hostile advances each turn.
  • Clear every hostile to win. Let three break through and the run is over.

The rules engine is a faithful TypeScript port of the original Unity C# prototype (cards, market, frontline, and turn flow), extended with combat and win/loss so it plays end-to-end in the browser.

Changelog

v0.11.0

2026-06-10
  • 🐛Defeating a threat now closes the gap in the Frontline instead of leaving an empty slot that splits the line.
  • ⬆️Tightened the spacing of the market and threat rows.

v0.10.0

2026-06-08
  • ⬆️Moved the stats to a compact icon panel on the right edge, freeing up the top of the screen.
  • ⬆️End Turn moved to the bottom-right corner; threat cards now match the size of the other cards.
  • 🐛Cards no longer grow when hovered, which made the centre card look misleadingly larger.
  • Starter cards now show their illustrations.

v0.9.0

2026-06-08
  • Added a title screen with a New Game button and its own background music.
  • Music crossfades from the title theme to a separate in-game track when you start a run.
  • Added a Main Menu option in the in-game menu to return to the title screen, with a confirmation prompt so you don't lose a match by accident.
  • ⬆️Background music preloads during startup so it begins promptly.

v0.8.0

2026-06-05
  • Cards can now have their own sounds when recruited or played, chosen at random from a set (falls back to the default pop).
  • Added looping background music with a Music on/off toggle in the menu; your choice is remembered.

v0.7.0

2026-06-05
  • Added a Status toggle in the menu to show or hide the event log.
  • Starter cards now use an illustrated grayscale frame.
  • ⬆️Tightened lane spacing so the threat and market rows no longer run off the edge of the screen.
  • 🐛Cards no longer overlap the top stats bar or the bottom buttons on mobile.
  • 🐛HUD now keeps clear of the notch and Dynamic Island in landscape.

v0.6.0

2026-06-05
  • Playing a card now plays a tactile pop sound.
  • Added a Sound on/off toggle in the menu; your choice is remembered.

v0.5.0

2026-06-05
  • Rook's cards now use illustrated frames showing name, cost, firepower, special ability, and flavor text.
  • ⬆️Card names fit on a single line and card text is sized and aligned to the frame.

v0.4.0

2026-06-04
  • On touch devices, tap a card to zoom in and read it, then confirm with a Play / Buy / Attack button (tap elsewhere to cancel).
  • The zoom view shows why an action is unavailable, e.g. how much more Supply or Firepower you need.
  • ⬆️Cards are another 20% larger for easier reading on mobile.

v0.3.0

2026-06-03
  • ⬆️Cards are much larger and easier to read on mobile, with a tighter fanned hand.
  • ⬆️The board now scales to fit any screen so rows never overlap or clip.
  • New Run, About, and Privacy moved into a hamburger menu to free up screen space.
  • 🐛Top-right counters no longer overlap the About/Privacy links.

v0.2.0

2026-06-01
  • Cards now glide into place instead of snapping when you play, buy, or hostiles advance.
  • Playing a card pops floating +Firepower / +Supply numbers; recruited cards fly to your discard pile.
  • Defeating a hostile triggers an impact burst with floating cost and reward numbers.
  • The screen shakes and the Scars counter flares when a hostile breaks through the Frontline.

v0.1.0

2026-06-01
  • Initial release of Rusted Tide: a 3D dieselpunk deck-builder ported from the Unity prototype.
  • Play Firepower and Supply cards, buy from the Market, and defeat hostiles in the Frontline.
  • Purge weak starter cards to thin your deck, and survive before too many hostiles break through.